AI Insights · Timothy · July 2022
Top 5 High Fantasy Games in the US Q2 2022: Performance Overview
In Q2 2022, the top high fantasy games in the US demonstrated varied performance in downloads, revenue, and active users, according to Sensor Tower data.
The second quarter of 2022 saw significant activity in the high fantasy game segment in the United States. Here's a detailed look at the performance of the top five high fantasy games on a unified platform, based on data from Sensor Tower.
Diablo Immortal from Blizzard Entertainment, Inc. had a notable launch on June 1, 2022. Weekly revenue peaked at approximately $4.4M in the first full week of June, then gradually declined to about $2.8M by the end of the month. Downloads started strong with over 3.1M in its launch week but dropped significantly to around 161K by the last week of June. The game's active user base also saw a decline from approximately 2.5M in early June to about 1.2M by the end of the month.
Evony, published by TOP GAMES INC., maintained a relatively stable weekly revenue, starting at around $3.9M in early June and ending the month at approximately $4.1M. Weekly downloads fluctuated, starting at about 141K and peaking at approximately 157K in the last week of June. The active user base remained steady, ranging from around 697K to 729K throughout the month.
Coin Master by Moon Active exhibited consistent performance. The game's weekly revenue was around $4.2M at the start of June, increasing to approximately $4.8M by the end of the month. Downloads remained stable, fluctuating between 146K and 164K. The active user count saw a notable increase, from approximately 675K in early June to around 868K by the end of the month.
Clash Royale from Supercell showed varied performance. Weekly revenue fluctuated, starting at around $2.4M in early June and ending at approximately $2.2M by the end of the month. Downloads saw a decline from about 126K to 128K over the same period. The game's active user base decreased from approximately 11.2M to around 10M.
Lastly, Akinator by Elokence had modest but consistent performance. Weekly revenue increased slightly from around $4.4K in early June to approximately $4.6K by the end of the month. Downloads varied, starting at about 147K and ending at approximately 129K. Active users remained relatively stable, ranging from around 308K to 285K.
For more detailed insights and data, visit Sensor Tower.